Before joining GetSocial, I've spent 2.5 years leading the team of Unity 3D developers at Nravo, where had a chance to learn gaming industry from the inside.
During free time, you can find me preparing to the next speaking gig, or organizing DevFest Ukraine, the biggest Google tech conference in CEE.">
Recently I had a task to select Android phones to buy to extend company’s test device list. To be more precise, I had to select 4-6 phones that will cover most of the possible hardware configurations (screen size, GPU vendor, etc.). Taking into account that mainly we make games using Unity 3D. Why is it important to test on devices with differe...
#unity3dHave you ever faced a problem that it was hard to find assets in your project? If you’re new to Unity and make a game more complex than Space Invaders, the answer is probably yes. That’s exactly what happened with our team. We are working on a big 3D MMO game and three months ago we decided that our project requires restructuring. In this post, ...
#unity3dIn the previous post, I’ve described which files and folders are located in Unity project root, which are responsible for what and what should be kept under version control. Now we can move on to Assets folder. In general under Assets you can create whatever subfolders you want. But there are some reserved folder names for special needs. I’ve...
#unity3dIn this series of posts, I’ll spot some light on Unity Project folder structure. What folders and files are required for version control systems, what are reserved folders names and their usage and as a bonus how do we organize resources and other files in our Unity projects at Nravo. Before gamedev, I used to be an Android developer, and I r...
#unity3dMaverick performance issue was opened just after Maverick release and now is the most voted on Unity bug tracker. Unfortunately or not, Apple has made a new version of their Mac OS free and big part of users updated to the latest version without doubts, and all of them got affected by this issue. But today we’ll talk not about how “bad” or “g...
#unity3d, #productivity