Before joining GetSocial, I've spent 2.5 years leading the team of Unity 3D developers at Nravo, where had a chance to learn gaming industry from the inside.
During free time, you can find me preparing to the next speaking gig, or organizing DevFest Ukraine, the biggest Google tech conference in CEE.">
An easy and free way to grow your user base is by asking existing users to invite their friends (Friend invites). The process consists of sending an invitation, receiving one, and installing the app. At the core of the invite flow is a special deep link that holds user information about the referrer. It is smart enough to take the receiver to...
#mobile, #user-acquisition, #getsocialHow to distinguish good submission from a poor one? How to check if speakers have enough expertise to speak? And even if they are experts, how to check that they can share knowledge from the stage and not mumble for 40 minutes? Keep reading to find what we at GDG Lviv learned from 6 years of running local events and one of the biggest and the...
#gdg, #devfestAround a year ago, we at GetSocial decided to rebuild our mobile SDKs from scratch, utilizing 4 years of experience and all best practices possible. The year has come to an end, we’re doing last preparations before publishing new shiny SKD and decided to share our findings and pitfalls we had along the way. To start with, I’m going to share the...
#apidesign, #getsocialPrehistory Half a year ago GetSocial Mobile team had to prepare and release SDK v.3.0 with a lot of new cool features and breaking changes from 2.x version. Just in that time I’ve joined a company and had a chance to make a complete revamp of Unity SDK.Half a year ago GetSocial Mobile team released SDK v.3.0 with a lot of new cool features and ...
#unity3d, #getsocialPrehistory Starting from January I’m working for a company called GetSocial. We are focused on powering more engagement, players and revenue for games by providing easy-to-integrate social building blocks. We already have Android and iOS SDK published, and my first task was to build Unity SDK on top of native ones. Actually an issue Recently ...
#unity3d